Video Game Programmer and Designer
I have been designing and programming games since 2013. With two fully featured product releases on Steam as a solo indie developer, I have an intimate understanding of the skills required to create a video game from start to finish. I am primarily a programmer, however, I have always been determined to learn whatever it takes to transform game ideas into interactive experiences. I take pride in learning everything thoroughly and properly, starting at low-level concepts to build arbitrary complex systems. This process has allowed me to be independent and autodidactic when creating and experimenting with new ideas.
I specialize in gameplay systems design/programming and technical art (shader development). Although my 10+ years of game development and programming experience is primarily in solo projects, I am very excited to join the professional industry to learn from experts in the field and contribute with my set of skills. I have a keen interest in RPGs, both as a player and a developer (some favorites: TES4: Oblivion, Path of Exile, Dragon Age: Origins). However, I always strive to keep an open mind to experience as many games as possible; to discover new and creative ideas for enjoyment and knowledge to improve on my own game designs. When Iām not making games, you will probably find me playing them.
Click on a project below to see full details ā including code samples, development anecdotes, technical challenges/solutions, and links to playable builds.